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Hideo Kojima’s Death Stranding 2: The Game That Warns About Fake Connections

The Article Tells the Story of:

  • Hideo Kojima’s return with Death Stranding 2 after redefining video games with Metal Gear and Death Stranding
  • How Death Stranding predicted the isolation of the Covid era and inspired a global cultural shift
  • Kojima’s warning about online disconnection in the post-pandemic world
  • Why Death Stranding 2 could become the most important game of 2025

Kojima Rewrites the Rules of Gaming Again

https://www.domusweb.it/en/news/2025/06/10/hideo-kojima-death-stranding-profile.html

Hideo Kojima is back with Death Stranding 2: On the Beach, set for release on June 26, 2025. The game continues the story that started with Death Stranding in 2019. That first title became one of the most talked-about games in history. It launched with mixed reviews. Some critics saw it as brilliant. Others called it boring. But time has changed its legacy.

Death Stranding now stands as a bold prediction of the pandemic. Its main character, Sam Bridges, is a courier reconnecting a broken America. At launch, people called it a “walking simulator.” But after Covid, players saw something else—a warning about isolation.

Kojima, known for Metal Gear Solid, used Death Stranding to explore loneliness, death, and fragile relationships. He built a world where players feel physical fatigue and emotional distance. Sam faces no standard enemies. Gravity is his first challenge.

Kojima is famous for breaking the rules. He started his own studio in 2015 after leaving Konami. Now, his Tokyo-based team is almost 200 strong. They made Death Stranding from scratch. Kojima built that game like a film. Long cutscenes, strange storylines, and themes that felt more like cinema than gaming.

From Metal Gear to Global Culture

Hideo Kojima is no longer just a game developer. He’s a cultural figure. His Instagram has over 3.5 million followers. He shares film, music, and pop culture. He works with stars like Norman Reedus, Léa Seydoux, and director Nicolas Winding Refn.

Kojima’s work goes beyond entertainment. He draws from real philosophy. In Metal Gear Solid, he used ideas from Foucault and Baudrillard. Big Shell, a level in MGS2, shows a fake war created to control the player’s mind. That kind of design is rare in gaming.

With Death Stranding, Kojima flipped his style. Instead of heavy action, he gave players a slow, haunting journey. Sam carries a body across mountains. No guns. No fights. Just weight, balance, and loneliness. The game challenges players to think about human connection. And now, with Death Stranding 2, Kojima plans to challenge them again.

Death Stranding 2 Warns About Digital Lies

Kojima says Death Stranding 2 is about “bad” connections. He felt the impact of remote work and digital friendships after Covid. He rewrote the entire story to reflect that. The new game shows how fake online connections can replace real ones.

Kojima believes physical presence matters. In interviews, he says hugging people again after lockdown felt “so different.” He warns against thinking all connections are good. Some create distance, not closeness.

Death Stranding 2 takes place in a dreamlike setting called “On the Beach.” Here, the living and the dead exist side by side. The game uses this space to ask what connection really means. It will have more combat—three times more, Kojima says—but the message is still clear. It’s not about fighting. It’s about bonding.

Why Kojima Still Leads the Convearsation

Kojima remains a rare voice in gaming. He brings deep questions to a wide audience. His past games tackled tech paranoia, AI, trauma, and even fake news. In Snatcher (1988), he warned about identity loss in a digital world. In Death Stranding, he showed a lonely world before we lived it.

Now, Death Stranding 2 looks at our present. Are we really connected? Or are we just linked through screens?

This new game isn’t just a sequel. It’s a warning. It challenges players to rebuild real relationships in a world full of artificial links. And once again, Kojima uses gaming to ask questions no one else dares to ask.

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Wasiq Tariq
Wasiq Tariq
Wasiq Tariq, a passionate tech enthusiast and avid gamer, immerses himself in the world of technology. With a vast collection of gadgets at his disposal, he explores the latest innovations and shares his insights with the world, driven by a mission to democratize knowledge and empower others in their technological endeavors.
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